Gameplay
Browse the gameplay entries and follow the links between them.
- City life and activitiesThere is more to do here than move from one fight to the next.Gameplay
- Travel and traversalCars, bikes, boats and swinging give the city more than one route through it.Gameplay
- CombatANANTA’s public material puts martial-arts action on the city’s streets.Gameplay
- Character progressionA character’s work is part of their growth, alongside battles and city life.Gameplay
- Character unlocks and monetizationThe developers have said characters will be obtained through play rather than a character gacha.Gameplay
- Social media and reputationBuilding a following is part of the Captain’s story and the team’s ambitions.Gameplay
- Vehicles and public transportSometimes you swing across town. Sometimes you take the bus.Gameplay
- Vehicle customizationA car can be more than the quickest way to your next assignment.Gameplay
- Homes and customizationThe developers want characters to have homes that feel like their own.Gameplay
- MultiplayerThe developers have discussed playing missions with friends alongside the character stories.Gameplay
- Environmental combatThe things scattered around a street can become part of a fight.Gameplay
- City interactions and NPCsThe city is meant to give you reasons to stop between missions.Gameplay
- Team building and character livesMeet people in the city, get to know them and bring companions into your team.Gameplay
